Rooms & Exits had a relatively recent scramble of the levels, and I decided to update all the walkthroughs on this website to match the new order.
However, since the first set of levels is relatively easy (and short), I decided to group the first levels of the first Chapter – Wicked Games – in a single article. So if you are stuck at any of these levels, scroll down to find the quick and easy solution!
Rooms & Exits Warm Up Walkthrough (Wicked Games – Level 1)
- Quick tutorial level. Follow the on-screen instructions to complete.
Rooms & Exits Escape Room Walkthrough (Wicked Games – Level 2)
- Arrange the books near the heater from largest to smallest: light brown, gray, red, green.
- Use the handle you receive on the desk drawer and get the knife.
- Use the knife on the sack and get crumpled paper. Dismantle it to get a puzzle piece.
- Solve the puzzle on the desk, using the puzzle piece you received and get the neon light.
- Add the light over the mirror to see the handprints. Each shows a different number – use these to open the cell’s lock (code: 514).
- Connect the pieces on the glowing board so each color matches the same on the other side. Get the key and exit.
Rooms & Exits William’s Apartment Walkthrough (Wicked Games – Level 3)
- Open the box on the wall using the code from the cards (7 of hearts, 2 of diamonds, 7 of clubs). Get the red bottle.
- Complete the memory game under the yellow flowers. It will reveal the cocktail recipe: banana, strawberry, peach and mango.
- Go to the next room and open the wooden sign in the sauna with the code revealed by the number of each type of fish in the aquarium next door (code: 2519). Get the orange bottle.
- Get the grey bottle from the area by the pool with the connect puzzle.
- Tap the bottles to the left and add all the ones in your inventory. Prepare the cocktail (correct order: grey, red, orange and red bottles) and get the tiles.
- Go to the other room, add the tiles to the wall and tap the middle ones to see the code: 35721.
- Use the code to unlock the phone, then connect all orange pieces. Then, tap the red lock sign on the screen and the door opens.
Rooms & Exits High School Walkthrough (Wicked Games – Level 4)
- On the computer’s screen, swap the red pieces on the sides to open the drawer and get the cable and remote.
- Connect the TV using the cable and play the Pac-Man game. Winning it will reveal a code: 1590. Use it to open the door and enter the classroom.
- Get the batteries from the sink and combine them with the remote in your inventory. Use the remote on the on the blinders next door, to reveal the code. The letters correspond to the numbers shown on the table, so the code is 234197.
- Get the button from the locker next room (open it using the code above). Also, get fire extinguisher.
- Use the button on the AC unit, then the fire extinguisher on the smoke. Get the key.
- Solve the puzzle under the sink (connect the red and green tiles) and get the lightbulb. Use it on the globe in the other room to reveal a new code: 201739. Use it to open the door under the globe and get the puzzle piece.
- Go next door and use the key to open the fuse box and solve the minigame to get another puzzle piece:
- Blue – middle
- Black – up
- Red – down
- Yellow – up
- Green – down
- Yellow – middle
- Black – up
- Blue – middle
- Solve the puzzle on the board after adding the puzzle pieces in your inventory (on the image, the books are to the right and the vial to the left).
- Move the trophy away and get the key. Use it to exit the room.
Rooms & Exits Yacht Walkthrough (Wicked Games – Level 5)
- Order the colored jars based on the stripes on the pillow (Pink, Red, Blue, Yellow, Green). Get the Red Sand and the handle. Also, get the key from under the life vest.
- Open the first aid kit using the key and get handle and the Blue Sand.
- Use the handle on the green lounger area to get a Toy and the Green Sand.
- Open the panel next to the small pool using the code 58137 (revealed if you use the handle on the right side of the life vest). Use the toy to get sand and get the jar with White Sand too.
- Add the sand from your inventory to the large jar under the vest (blue, white, red, green – as seen in the image with boats). Get the Cube.
- Solve the puzzle on the table (shapes are perfectly connected) and pick up the key. Use it on the door and enter the new area.
- Notice the bottle colors on the floor near the piano. Arrange the bottles on the bar as seen there:
- Top – green
- Middle – red
- Bottom – blue (and get the key).
- Use the key on the piano and get the hammer, then use it to break the yacht’s window and exit.
And this is it! These are the quick, first five levels in Rooms & Exits. I will continue, from now on, with individual walkthroughs for each level, as they get a bit longer and it’s easier to follow.
For all my Rooms & Exits walkthroughs, check out the walkthrough hub here. Or look at some individual levels below:
