If you’re stuck playing the Game Night Agency level in Rooms & Exits (level 7 in the Wicked Games chapter), worry not – I am here to share the full text walkthrough to help you out!
The first chapter is not easy at all, and you have probably used all in-game hints already, and still can’t figure it out. This is where this walkthrough should come in handy. So, without further ado, let’s jump right in!
Previous levels: First 5 levels in Rooms & Exits | Rooms & Exits Amusement Park Walkthrough
Rooms & Exits Game Night Agency Walkthrough (Wicked Games – Level 7)
- Let’s start by setting up the chessboard on the table to get a Piece of Paper! Here’s how to do it:
- Grab the large component from the lower right section and move it into the upper left corner.
- Take the part that started in the top left and position it directly beside the piece you just set down.
- Shift the center-left item over to the upper right area of the board.
- Relocate the biggest section (the one resting in the middle-right) down to the bottom right corner.
- Place the smallest segment into the lower left space, and then drop the final leftover part into the last open gap.
- Complete the memory minigame on the table (right in front of the chessboard). Get another piece of paper.
- Finally, solve the third puzzle on the table to get the final clue: a plate. To complete it, match the glass pieces with their corresponding shapes on the board.
- Zoom into the laptop on the desk, then zoom into the plate. Here, you must write the letters you see (A, Z and I respectively). Tap the connecting dots to move the lines around until you get them all correct. Once you do, you will get another piece of paper.
- Zoom into the suitcase, then its lock, and complete the minigame to get the CAN board game and picture. Here’s how to complete the puzzle:
- push the yellow and blue squares in a straight line to their corresponding spots
- after you move these two, move the rest of the squares into their corresponding spots
- Arrange the flower pots on the shelf based on the colors you see in the picture in your inventory. Get another piece of paper.
- Behind the glass on the grey shelves, there is another puzzle waiting to be solved (black square -> red square, then both of them into the blue square, while controlling black only). Once you complete it, you get a Switch and another piece of paper. Here’s how to do it:
- start by dragging the black one into the red one, then one push up
- get the black square into the blue one next, and drag both all the way down and to the right.
- move the black square back into the red one, then push it down to the blue one.
- Zoom into the area by the black door and solve the new puzzle. Here, you must put all the green squares into the highlighted areas on the puzzle board. solve it quickly by getting the squares to the piece first, then moving them to the left.
- Add the Switch to light up the Game Night sign. Three letters are dark: AGE.
- Finally, zoom into the shelf with board games and add the CAN game on the shelf. Now, using all the information on the pieces of paper and the dark letters, you must arrange the board games correctly to get the Crumpled Paper.
- The correct order, from left to right: Quick, Twist, Monoboly, Scraple, CAN and Bimby.
- Dismantle the paper in your inventory and use the code it reveals to open the area by the black door (code: 55793).
- You can read William’s file and get the Key, then use it to exit the room.
This is it! You have now completed the level, and you’re ready to check out the new ones. Keep an eye on my Rooms & Exits walkthrough hub for even more solutions.
